Horrified
Abstract
Italian Philosopher Antonio Rocco once claimed that “horrors in particular—putrefaction, decay, distortion, and dissymmetry, among others—are sites of fertility, change, and innovation” (Comaroff & Ker-Shing, 2024, 1). Similar to how the genre of horror has changed through time as society evolves, so has the concept of the museum. Museums have evolved from their origin as a place of study and research and into a new type of public space; something to be experienced (Smith, 2021). The primary focus of this final study project is to discover what ‘museum’ means in the 21st century through the lens of a horror movie museum, while also considering the thought of what fear can be architecturally. The main research surrounding this project has been how the museum experience has changed and what it can become in the future, what is architectural horror, and how unease can be introduced to museum visitors architecturally. The Horror Movie Museum is all about immersion and experience, while consistently touching back to the learning and display aspects found in traditional museum experiences. The swift advancement of technology is enabling the display of new forms of art and materials. This rapid evolution prompts the question of whether traditional “museums” remain aptly named or if a new classification is warranted to encompass these advances.
Subject
Museum Building DesignMuseum Buildings
Architectural Design
Architecture
Dallas--Texas
Horrified
Horror Movies
Movie Theater
Department
ArchitectureCollections
Citation
Bryan, Rebekah (2024). Horrified. Master's thesis, Texas A&M University. Available electronically from https : / /hdl .handle .net /1969 .1 /200955.